DREDGE

DREDGE, at its core (and as you might imagine) is a fishing sim. But it likely unlike any fishing sim you’ve played before. With multiple mechanics for actually catching fish, from equipment types to player input, DREDGE maintains the classically meditative advantages that all fishing sims enjoy.

Where things get interesting is what kind of fish you’re catching. Sure, there are cod, bass, and anchovy to be found, but there are also…others; the type of fish you’d never purposefully or willingly serve for dinner. Or, maybe, that’s just you. Multiple denizens of the DREDGE world seem perfectly fine with it, or at least morbidly curious about trying it.

The art style of DREDGE is charmingly at odds with the unsettling story, in particular as players start to really feel the effects of insanity out on the open (and haunted) waters. I’m not usually one for inflicting horror on myself, but the art style made me feel safe enough to push the limits of my fisherman’s sanity, leading to multiple fun and creative encounters.

If you’re a fan of Lovecraftian fantasy like myself, you might conclude that the pillars of the narrative are somewhat predictable, but new takes on a beloved classic can be quite enjoyable and I posit that DREDGE falls into that category. There is plenty that is fresh, that motivates you to explore and discover even more of the deliciously grotesque, which abounds at every step.

DREDGE has multiple mechanical layers to enjoy and still finds space to allow players the freedom to choose their own priorities. The non-linear nature of equipment and hull upgrades is a delight, and nowhere is truly off limits as long as you’re willing to go a little crazy.

Speaking of consequences, DREDGE is surprisingly restrained in how it punishes overreach and death. This was a pleasant surprise while playing considering the mood is very reminiscent of games like Sunless Sea and Darkest Dungeon. I would have grudgingly accepted any version of perma-death or meta progression through death, but instead players are treated with a gentler hand as they are returned to their last dock save.

Overall, DREDGE is one of the more engaging fishing sims I’ve played and balances the need for some amount of narrative with bounding player agency very well. If you like nods to the Lovecraftian pantheon, you will find the world of this archipelago a delight, and if you are new to the genre, welcome and enjoy this refreshing twist on a casual classic. And yes, you can pet the dog.

Game Info

Developed By: Black Salt Games

Published By: Team 17

Available On: PC, Nintendo Switch, PS5 & 4, Xbox One and Series X/S

Play Info

Completed: 36/40 Xbox Achievements, Completed the Encyclopedia

Time Played: ~15-20 hours